Use AB1 and CRT homing to ambush unsuspected players.You barely gain any I-Frames though, so watch out. Use AB2 to your advantage, try do time it well and dodge bursts with it.Note that this is really inconsistent and usually never procs when you want it to. If you execute a target with AB2, you will always get full healed regardless of how much damage you dealt. 8 damage does not a problem unless you are not in their range. In order to avoid this, use AB1 and special ATK.Using AB1 and CRT against certain tanks (Guardian, Knight, etc.) can be risky as a well-timed shield can easily parry you, then they could counter you with AoEs or ATK.According to nguyenis2, "Your best option here is to 3rd Party 1v1s and steal kills." That's really their only strong point besides their dodge and AoE. Reapers excel in dealing a lot of unavoidable damage that can be annoying as HECK.If there are Death Mark targets, fly to the nearest Death Mark target and slash, but will deal 12 instead. Lose all of your mobility and slash after 0.5s, dealing 15 true damage. Slash out a vertical wave that deals damage and inflicts Death Mark. Using after Shadow Dodge is used will activate Scythe Spin which will deal less and now neutral damage in an AoE attack. Considered a vulture, will get targeted.High skill ceiling, requires some sort of good understanding.CRT homing can be easily countered by some classes, including Reapers.Not the best for brawling and firefights, due to having low HP for melee.Full heal upon killing a player with F (not death mark).Reaper's melee-only playstyle is a HUGE FACTOR against the effectiveness of this class, so beware while using this class. Since it can vulture a tank, it really can't deal any damage whatsoever. Its moves have some pretty bad CDs that might leave you stuck for a few seconds, enough to get killed, if you don't play passively. Also, homing CRT does not give any I-frames, so you can get killed quite easily. For example, CRT makes you not move for 0.5s. However, Reaper's homing ability leaves it very vulnerable and can be punished, along with its other moves. You also have occasional Full Heals and Homing, which can be used to make people fear you. Last and the least, there's a dodge that actually works sometimes, a homing effect, and a super-exploitable Death Mark. It also has huge advantage against tank classes due to its strong combo potential and mobility. It can also counter players who spam and are using Gunners or Blasters. Reaper is NOT a class of pay-to-win, it is a class of skill, hands-down. Summary: Has aggressive abilities and vultures, but has a fragile finisher and low average health. It uses a rather blocky-looking scythe as a weapon. Reaper appears to have light armor, consisting of wristbands, leggings, and a coat.
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